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  • gameprogcpp
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  • #52
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Issue created Mar 18, 2022 by LeeTeng2001@LeeTeng2001

Serious bug in mouse button detection

Hello, first of all I really thank you for writing this book. When I was doing the camera part I noticed the weird behaviour of mouse detection in the InputSystem, turns out it's wrong to test equality for mouse button because valid result should be non-negative but doesn't guarantee 1.

bool MouseState::GetButtonValue(int button) const
{
	return (SDL_BUTTON(button) & mCurrButtons) == 1;  // Will not work!!!
}

The correct code should be

bool MouseState::GetButtonValue(int button) const
{
	return (SDL_BUTTON(button) & mCurrButtons);
}
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