Rock-paper-code
[ UUID ] 0941169a-4d60-4ef7-96ba-3c1d2b31b67f
[ Session Name ] Rock-paper-code [ Primary Space ] Youth Zone
[ Submitter's Name ] Matteo Menapace [ Submitter's Affiliated Organisation ] Beesness [ Submitter's GitHub ] @matteomenapace
What will happen in your session?
How do you make a new game? You hack an existing game with new stories and/or new rules.
Learn, design, transform, playtest, and try out other people's hacks of rock-paper-scissors.
No prior game design or coding knowledge required.
What is the goal or outcome of your session?
This will be your PARTY BAG:
- Learn how to code a simple videogame with Thimble
- Develop a (video)game prototype
- Foster a critical thinking approach to “entertainment commodities” (aka games)
- Practice teamwork in a playfully structured activity
- Learn a method that can be applied to game design and user experience design in general (using constraints to channel your creative response)
If your session requires additional materials or electronic equipment, please outline your needs.
Projector for coding demo, markers and post-its for ideation
Time needed
90 mins