Recent comments in /f/headphones

Tanachip t1_j6oy64w wrote

I'm always intrigued by this because I can't even take phone calls through IEMs (as I can't hear myself speak and it's very distracting). So I presume the musician can hear everything including their own voice without any noticeable delay?

1

DasGutYa t1_j6oxd65 wrote

If your controller is the wireless version then it uses Bluetooth.

Neither the output of a gaming laptop or a controller are particularly 'good' so that's the reason there's no difference.

I thought the GX could split mic audio and game audio, so you'd plug the mic into your controller and the headphones into an amp. If not, then a cheap lapel mic will be of a similar or sometimes better quality than the one on the gx so that can be plugged into the controller and clipped to the headphone wire.

I'd still recommend one of the Bluetooth audezes as it's much less hassle for anyone looking for a clutter free set up. The GX is more for people that already have a nice amp and dac set up for running headphones and just want a dedicated gaming headphone.

2

blargh4 t1_j6ovarm wrote

If there's some kind of accessible bootloader/debug port, maybe, but it'd be a lot of work and you'd probably need to obtain the developer documentation/toolchain for whatever DSP they're using - likely not readily available to random individuals (and probably all in Chinese).

Depending on the chip they use, the firmware could also be mask ROM like ye olde video game cartridges and unmodifiable.

7

Bal_u t1_j6otyiq wrote

You might like its frequency response very much, but there's absolutely nothing groundbreaking about it. It's just another $20 IEM, much like the Chu was just another $20 IEM. Technicalities existing is not something that can even be debated.

0