Recent comments in /f/gifs

GideonGriebenow OP t1_j4z2ylm wrote

It would be more like Turtles all the way around. Space currently happens in a flat plane rather than 3D.

Thanks, and good luck with your game! Do you have some media I can watch, maybe give some feedback or advice?

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btribble t1_j4z2uur wrote

Yup. I had a pair of California towhees in my backyard one year that were nearly finger tame. I could have gotten them there in a few weeks, but one of them got their head snapped in a rat trap I had hidden behind a bush. I was sooooo sad when I realized I'd killed one of them by not hiding the trap better. The other one left shortly thereafter. Hopefully they found a new mate. They're really strongly pair bonded.

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GideonGriebenow OP t1_j4z2s2v wrote

Thank you. It does get easier to add stuff the more "fleshed out" the world becomes. It's almost like "empty pockets" start forming in the world that some other ideas slot nicely into.

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S_SubZero t1_j4yysyb wrote

I had a gf that could get close to this power. Hers stopped at flies tho. For no reason I can discern, flies were just not bothered by her. A fly was on a window once, she just reached out and gently plucked it right off the glass, as easy as picking up an apple. It even sat on her finger. I never understood how she could do that.

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bigolnada t1_j4yyhid wrote

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WhiskRy t1_j4yyeza wrote

There are reasons. Short term launch discounts get people to buy or miss out. Capital up front means you can reinvest faster. Discounts mean more net capital when this kind of campaign is suggesting. Plus, more buyers makes more word of mouth and virality. All this gives a publisher momentum

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