Recent comments in /f/gifs

GideonGriebenow OP t1_j4vvq73 wrote

Hi. It does, but we came up with the ideas completely independently. See my reply to another comment - we've actually become online friends a while ago and they've been very helpful to me along the way.

1

KapitanWalnut t1_j4vuyqk wrote

I like the idea of a cooperative-yet-competitive relationship with the other groups living on the turtle. You all need to work together to feed the turtle, otherwise you all suffer. However, maybe one group will benifit more from having the turtle pass through a rainstorm, but it'll cause flooding and/or crop failures for another group. So there's some competitiveness in steering the turtle. Or maybe one group benifits by having the turtle languish in a sunny spot, making it go slow by nearly starving it, but another group needs wind for their windmills and wants the turtle to move quickly.

Regional resources could get depleted if the turtle hangs out in one area too long, or maybe pollution or something builds up, so that encourages players to want the turtle to move around more and not revisit the same areas very frequently.

Finally (and into serious feature-creep mode) what happens when the turtle encounters hazards? Creatures that attack the turtle or dispatch "parasites" that attack the people living on its back? What if you encounter another turtle with its own host of civilizations? Will there be conflict or cooperation? ...so many possibilities!

3

GideonGriebenow OP t1_j4vux89 wrote

Hi. Thanks for the thought. Yes, space is still evolving. I've got random areas of dry/wet, hot/cold and low/high power at the moment, but I could still do a lot with space, and even those existing ones. I usually have a base idea, then as the game progresses it gets tied down more and more.

2
−7

BonginOnABudget t1_j4vupdl wrote

3

SaberReyna t1_j4vufw6 wrote

14

GideonGriebenow OP t1_j4vua0f wrote

I happily own up to looking for exposure, but I always do my best to be active and involved too, to whoever finds it interesting, so as not to just "dump and run".

I'm not getting the reference in the end, though :( Please explain?

1

MacroCode t1_j4vu0lk wrote

I'm sure you've thought of this already but:

You need to be careful with balancing the travel mechanics. Every different space biome should have distinct benefits and equally distinct downsides. Otherwise people like me will just pick one biome and circle it.

That's something really hard to do, I don't have a solution, sorry. It all looks beautiful though

2

GideonGriebenow OP t1_j4vtmud wrote

We'll see where this takes me. I'd love to this long-term, but I have 4 kids and I need to earn some money some time to keep our futures safe too. But it's a great opportunity to try give this my all!

3