Recent comments in /f/gifs

Zinski t1_j4vt1l0 wrote

1

GideonGriebenow OP t1_j4vsxlo wrote

I really love doing this. I've been doing it full-time for over a year now, and I'm eager to work on it every day!
It will be a simple "pay $20 minus any sale discounts and own the game" model. That's it. I would never be able to get myself to build ads into the game, having thousands of people watch millions of videos they don't want to watch, so I can get a few parts of a cent for each view.

2

JorusC t1_j4vsmjw wrote

I totally get that. When I saw the big turtle, my first thought was how cool it would be to use your feeding techniques train it and take it into silly treat-based naval warfare with other turtle realms. But it would be a whole other giant project. Maybe something to look into for a sequel, if this one is successful and you have all the single-turtle code completed and ready to copy-paste.

2

nvOzzy t1_j4vrw04 wrote

I have read so far what you wrote, and it seems that you are bringing some love to this greedy industry. However, I have to ask this: How will this game be monetized? Are there any plans?

1

GideonGriebenow OP t1_j4vp8s0 wrote

At the moment there are 2 smaller ones, each one side of the large one, but they're just cosmetic. I do want to bring in some interaction with other turtles, but there's a lot to do before that can happen!

2

GideonGriebenow OP t1_j4vmzcb wrote

I use Unity with C# coding. Most of the stuff is code/procedurally based as opposed to setting stuff up in the editor. I started off with a brilliant hex map tutorial by Catlike Coding and a nerdy hobby started going too far. Then I learned about threads, GPU instancing, etc.

6

lindesbs t1_j4vmlt4 wrote

3

GideonGriebenow OP t1_j4vmfce wrote

Agreed. What I do find is, the more complete/populated the ‘world’ becomes, the more things fit into gaps in this whole more naturally, and the more I can reuse and adapt code to progress faster.

12

venom121212 t1_j4vmesk wrote

3