Recent comments in /f/gaming

Briar_Knight t1_jdtyzsa wrote

At a certain point with things that are big in pop culture and old you can't really expect to avoid spoilers. People aren't going to tip toe around that forever.

But yeah, it is common courtesy to avoid spoilers in titles and thumbnails and use spoiler tags unless it's a thread that is obviously going to be full of spoilers.

I saw one recently where someone was like "wow, I just started the game and I'm hyped X character is in this" and then immediately people started replying with how cool the boss fight where they get turned into a demon is. (-‸ლ)

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LoCaL_dRuNkArD OP t1_jdtyz19 wrote

>Personally I've never been bothered by spoilers, they don't add or take away from the media.

So spoilers are okay because they don't bother you? Ok. What about most the people who hate spoilers? And also did you not read what I actually said?? You even quoted it, but you didn't debunk it in any way.

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BlueMikeStu t1_jdttuyl wrote

I'd choose a thousand other factors first, to be honest. Like, if I were giving it a weighing score, the willingness to watch the YouTube video would be a +100 and the sim knowledge would be a +0.5-+1 at best.

I've played fucking thousands of hours of Call of Duty and I'm under no delusion that said experience means a god damned thing in anything remotely comparable.

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Reasonabledwarf t1_jdtsn7b wrote

They tend to be skewed to focus on the elements of a hobby that are easier or more interesting to simulate, rather than the actual problem points you're likely to run into. I would only ever consider them supplemental to actual instructional materials, like written guides, classes, and video tutorials.

A lot of simulator games are also much more focused on simulating the business side of an activity, the buying and selling of parts, setting prices, interacting with customers. They're more like Lemonade Stand clones, basically. That said, Kerbal Space Program is a great tool for making the basic mechanics of spaceflight more intuitive.

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BlueMikeStu t1_jdtrac1 wrote

...yes and no.

Very often, they're a stripped down, more easily accessible and playable version of a given hobby, even if they're very information accurate. Invariably they're like LEGO for the chosen hobby. You're not getting the hands on information or the nitty gritty, but it gives you a basic idea of how things work compared to someone clueless.

Like, I'd rather have someone who has never played a Car Mechanic simulator and never done the job take an hour with YouTube to do my brakes, than have someone with 100 hours on Car Mechanic simulator do them from memory.

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KingPotato93 t1_jdtr54k wrote

Why haven't I played X game? I'm sorry I have a job, bills to pay, a significant other to hang out with, a decent sleep schedule, and have to cook my own food. Let me just put everything "unimportant" down so I can play this game.

Spoiler culture is honestly terrible and there should honestly be like a statute of limitations on how quick you can pay spoilers for any kind of media.

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