Recent comments in /f/gaming
justrandomnam3s t1_jdjsyxo wrote
Reply to comment by FallenShadeslayer in Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
Yeah, my framerate would noticeably fluctuate a lot, especially in the open world. I was embellishing by calling it terrible but it never really felt smooth
all_time_high t1_jdjni6u wrote
Reply to comment by flarelordfenix in Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
PS4 version on PS5 is the way to go. Got that recommendation on Reddit back at launch, and fully support it. Buttery framerate, great detail, nothing distracting going on with the graphics.
I play on a budget 4K 60hz TV, FWIW.
boissondevin t1_jdjdmbr wrote
Reply to comment by PleaseRecharge in Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
It's only worth doing if it makes a real difference. Metro exodus launched with some rtx effects, but the enhanced edition changed the visuals dramatically. Witcher 3 added rtgi, shadows, and reflections. This update apparently only affects shadows, yet they still look like ass.
burntcornflakes t1_jdjcwn7 wrote
Reply to comment by ecbulldog in Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
And rendering in ultrawide but blocking the extra screen space with black bars is such a disrespect. We get the performance loss, but no benefit. Until it bugs and the black bars disappear, and you get to enjoy it for a short time. Really wish they'd just let us have nice things. It costs nothing.
taisui t1_jdj1ml7 wrote
Reply to comment by jollyhoop in Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
original Dark Souls is running on frames instead of time slices so if you play at 60fps the enemies jump like Olympians to hit you and you can slide through the floor down the ladder.
Dexter4111 t1_jdizsfr wrote
Reply to A Soul Reaver remake would fit dark souls-style game play well because a lot of the game revolves around dying and coming back. by 6658
Please stop... let this sweet princess of series rest in peace
Not everything will be good when done by Fromsoft, they are good in two things and sucks at other aspects
Legacy of Kain is in legal/licensing(or whatever) limbo.
No company big enough to have resources to pursue legal aspects will make it justice and WILL squeeze it dry with greed
And Santa is not real.
asunamyag t1_jdiz408 wrote
Reply to comment by flarelordfenix in Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
The problem the PS4 load times were enormous compared to the number of times you die in that game.
It was particularly awful when fighting bosses, where each iteration of the fight could be less than ten seconds. It literally meant a majority of my time “playing” the game while fighting a boss was spent waiting to respawn.
As I said, I don’t mind this sort of wait in a game where respawning is very infrequent, but in a game where you do it all the time it’s awful.
FortKA19 t1_jdirvvs wrote
Reply to A Soul Reaver remake would fit dark souls-style game play well because a lot of the game revolves around dying and coming back. by 6658
I think if it was souls-lite it would work.
xIMxMCLOVINx2 t1_jdirf0p wrote
Reply to Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
I find it fascinating that the highest end gaming pcs perform worse than my ps5… I know it’s about the developers prioritizing compatibility, but why would I make the leap into pcs at this point?! Every game that comes out I hear about these issues.
TinyTenis1 t1_jdir942 wrote
Reply to Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
Good, let it be an afterthought, especially if they're continually making GAME OF THE YEAR, year after year.
Clearly, they have an idea of what they're doing.
flarelordfenix t1_jdioup1 wrote
Reply to comment by asunamyag in Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
I don;'t think the loading times are that bad, and I actually don't even care about a small load. It's cool they're trying to eliminate them, but I actually feel like a little loading downtime is *good* for Souls games. Breather. That said, I never found PS4/Ps4 Elden Ring frustrating., nor did I have issues' with loading blocks of vegetation slowly like I do with either version on the PS5, in ANY graphics mode. Which just kind of baffles me.
lexsanders t1_jdio6p1 wrote
Reply to comment by McSupergeil in Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
As I said it's a fighting game thing. They must have really wanted the look and feel of mortal kombat/street fighter/smash bros...
The combat must be so important to their game design, they want it fixed.
McSupergeil t1_jdinmjr wrote
Reply to comment by lexsanders in Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
Kinda sucks :/ My graphicscard sits at maybe 20% utilization i wish i could use more of its power and just play at silky smooth 120fps.. how can Engine fps caps still be a thing in 23.. shouldnt all engines be updated by now for the new consoles and dx12 etc. Are they just straight up refusing to review their code or why..
lexsanders t1_jdingg8 wrote
Reply to comment by DamonnnR in Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
I think you are mistaking RT with RTX.
RT means ray tracing, agnostic of hardware or software.
RTX means you eat the entire nvidia library SDK and benefit from all the technology suite.
This game is not RTX ON, it's RTX OFF.
lexsanders t1_jdin0zr wrote
Reply to comment by McSupergeil in Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
Looks like all the frame data is hard coded like in Mortal Kombat.
High punch is 6 frames, so FPS must be 60 or else the game makes no sense...
lexsanders t1_jdimshd wrote
Reply to comment by Mindspace_Explorer in Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
You are right in the first half. But the second half just propagates a stereotype that PC gamers are too stupid to buy a TV and a HDMI cable...
Garlador t1_jdigft9 wrote
Reply to comment by RaltarArianrhod in A Soul Reaver remake would fit dark souls-style game play well because a lot of the game revolves around dying and coming back. by 6658
It’s about the dialogue.
I could listen to that cast read the phone book.
RaltarArianrhod t1_jdifcu9 wrote
Reply to A Soul Reaver remake would fit dark souls-style game play well because a lot of the game revolves around dying and coming back. by 6658
Fuck you, leave my series alone. Not everything needs to be souls-like. Combat is secondary in these games, its all about the puzzles.
SingularityPrime t1_jdif4cb wrote
Reply to comment by Slow_Owl810 in Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
I scoot my couch up or grab a chair for game time. Gimme all the details!
GloatingSwine t1_jdieyzs wrote
Reply to comment by Kobi_Blade in Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
And yet it still drops framerates by about 25% for almost no visual difference.
Like you can see *a* difference but it's mostly "colours and shadows a bit softer now" not a meaningful change to illumination and shadows.
Ebolatastic t1_jdicmx0 wrote
Reply to A Soul Reaver remake would fit dark souls-style game play well because a lot of the game revolves around dying and coming back. by 6658
Yup, and the fact that Raziel can't actually die would balance the difficulty out completely.
AnEpicBowlOfRamen t1_jdicgnm wrote
Reply to Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
Bull-fucking-shit! FromSoft are great, enough of this artificial outrage.
asunamyag t1_jdiblv1 wrote
Reply to comment by theblackfool in Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
As a consumer, I am all in favor of less choices. The work of balancing optimization with other considerations should be handled by the developers and should not be handed off to consumers.
FallenShadeslayer t1_jdibioa wrote
Reply to comment by justrandomnam3s in Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
Really? The game runs flawlessly on my Series X. It has since day one.
Frogento1075 t1_jdk0bi9 wrote
Reply to comment by flarelordfenix in Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
I think you meant that the way to play it is the ps4 version on ps5.