Recent comments in /f/gaming

boissondevin t1_jdjdmbr wrote

It's only worth doing if it makes a real difference. Metro exodus launched with some rtx effects, but the enhanced edition changed the visuals dramatically. Witcher 3 added rtgi, shadows, and reflections. This update apparently only affects shadows, yet they still look like ass.

1

burntcornflakes t1_jdjcwn7 wrote

And rendering in ultrawide but blocking the extra screen space with black bars is such a disrespect. We get the performance loss, but no benefit. Until it bugs and the black bars disappear, and you get to enjoy it for a short time. Really wish they'd just let us have nice things. It costs nothing.

3

Dexter4111 t1_jdizsfr wrote

Please stop... let this sweet princess of series rest in peace

Not everything will be good when done by Fromsoft, they are good in two things and sucks at other aspects

Legacy of Kain is in legal/licensing(or whatever) limbo.

No company big enough to have resources to pursue legal aspects will make it justice and WILL squeeze it dry with greed

And Santa is not real.

2

asunamyag t1_jdiz408 wrote

The problem the PS4 load times were enormous compared to the number of times you die in that game.

It was particularly awful when fighting bosses, where each iteration of the fight could be less than ten seconds. It literally meant a majority of my time “playing” the game while fighting a boss was spent waiting to respawn.

As I said, I don’t mind this sort of wait in a game where respawning is very infrequent, but in a game where you do it all the time it’s awful.

−1

flarelordfenix t1_jdioup1 wrote

I don;'t think the loading times are that bad, and I actually don't even care about a small load. It's cool they're trying to eliminate them, but I actually feel like a little loading downtime is *good* for Souls games. Breather. That said, I never found PS4/Ps4 Elden Ring frustrating., nor did I have issues' with loading blocks of vegetation slowly like I do with either version on the PS5, in ANY graphics mode. Which just kind of baffles me.

5

McSupergeil t1_jdinmjr wrote

Kinda sucks :/ My graphicscard sits at maybe 20% utilization i wish i could use more of its power and just play at silky smooth 120fps.. how can Engine fps caps still be a thing in 23.. shouldnt all engines be updated by now for the new consoles and dx12 etc. Are they just straight up refusing to review their code or why..

1

GloatingSwine t1_jdieyzs wrote

And yet it still drops framerates by about 25% for almost no visual difference.

https://www.rockpapershotgun.com/elden-rings-ray-tracing-update-is-out-heres-how-it-looks-and-runs-on-pc

Like you can see *a* difference but it's mostly "colours and shadows a bit softer now" not a meaningful change to illumination and shadows.

2