Recent comments in /f/gaming
HaliaIvory t1_jdi810k wrote
Reply to comment by PleaseRecharge in Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
My exact experience. I turned it on PS5, swung the camera 360 a couple times, turned it off, and continued my playing.
Swearologyst t1_jdi76tk wrote
Reply to A Soul Reaver remake would fit dark souls-style game play well because a lot of the game revolves around dying and coming back. by 6658
Give this man the keys to that building and start making that game.
Wizards_Win t1_jdi70b1 wrote
Reply to A Soul Reaver remake would fit dark souls-style game play well because a lot of the game revolves around dying and coming back. by 6658
It would have to be a full remake, a remaster simply wouldn't stand up today, clunky combat and platforming with block puzzles, but the dimensional shift mechanic could be amazing again.
Siukslinis_acc t1_jdi48t9 wrote
Reply to comment by theblackfool in Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
As a pc player, the 2 modes on console seems limiting. I would like to tweak some details individually (i always turn the shadows to medium/low so that the fans would work less, thus being more quieter). The modes could be like presets that could be tweaked further.
Dirty_Dragons t1_jdi46ir wrote
Reply to comment by Mindspace_Explorer in Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
You can use an HDMI cable to plug a computer into your big TV and then sit on your couch and use a controller.
Iffykindofguy t1_jdi0s8s wrote
Reply to Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
I dont know why you people dont get how capitalism works. PC ports will NEVER be well done because it simply doesnt make sense to invest the money in them.
Stockpile_Tom_Remake t1_jdi0m4g wrote
Reply to comment by Trickster289 in Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
As a huge fan with several hundred hours in each of their souls games. Can confirm.
I don’t know if it’s that they’re not good but also I don’t think they care.
Mindspace_Explorer t1_jdi0040 wrote
Reply to Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
These games are made for a console. I'm fine with that. It's not the kind of game I would play on a pc. Much better in a couch in front of my big tv.
afkmofo t1_jdhvjqm wrote
Reply to A Soul Reaver remake would fit dark souls-style game play well because a lot of the game revolves around dying and coming back. by 6658
I would definitely play this. Reboot legacy of kain Fromsoft. It's got aliens and everything.
NullSpaceGaming t1_jdhvhia wrote
Reply to A Soul Reaver remake would fit dark souls-style game play well because a lot of the game revolves around dying and coming back. by 6658
Not to mention the world of Nosgoth is falling into entropy after the Pillars fell. Fits the whole decay motif perfectly
King_Mandu t1_jdhtkya wrote
Reply to comment by FailureToReport in Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
It's bullshit and I bet their reasoning is for PVP "balance" or something incredibly dumb. Team Ninja's Nioh 2 and Wo Long had much smaller budgets, sell maybe half of what a Souls game does yet offer Ultrawide. Same goes for Returnal and that PC port is one of the best I've seen in a long time. From Software continually getting a pass for tech incompetence is crazy.
Imagine the shitstorm if console players had to choose between playing online or a 1/3 of their screen being black bars.
datalinklayer t1_jdhqdlx wrote
Reply to comment by rivalgaz in Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
Yawn
Kobi_Blade t1_jdhpybz wrote
Reply to comment by boissondevin in Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
Cause it uses hybrid RT Shadows as it should, the game does not use RT Reflections whasoever.
[deleted] t1_jdhpx6w wrote
Reply to comment by Kobi_Blade in Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
[removed]
ecbulldog t1_jdhp7y5 wrote
Reply to Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
Forget ray tracing, how about native widescreen support?
jollyhoop t1_jdhnykz wrote
Reply to Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
Who could have seen that coming from the company that didn't fix the online on PC for 3 of their games for about 8-9 months. Yes I'm still salty about that.
boissondevin t1_jdhmw82 wrote
Reply to comment by Kobi_Blade in Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
If the shadows are RT, why do characters and small objects still cast the blocky smudge of a 2011 Skyrim shadow? Why didn't they bother enabling RT shadow cast on more light sources like graces?
Carl_Corey t1_jdhlch9 wrote
Reply to comment by my_dogs_a_devil in Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
There is a LOT of grey area between pokemon and Elden Ring in terms of graphic optimization. We shouldn't be settling for either end of the spectrum.
theblackfool t1_jdhkibz wrote
Reply to comment by flarelordfenix in Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
I'm pretty over graphics modes in games now. I understand that objectivy it's good for consumers to have choices, but I just feel like I'm choosing between two half assed settings instead of one that's actually optimfor the hardware. Which is supposed to be one of the benefits of console gaming
DataSomethingsGotMe t1_jdhk79j wrote
Reply to Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
HZD and Control proved that you do not need pure ray tracing or a loan to buy a pointless GPU.
Nvidia love to go whaling as per usual.
Meh.
rivalgaz t1_jdhjw9l wrote
Reply to Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
Didn’t you hear that PC is not high end in the gaming market?
Supafly22 t1_jdhjeoo wrote
Reply to Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
Game? Still fucking rocks.
MajinBuuMan t1_jdhip7m wrote
Reply to comment by Slow_Owl810 in Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
I'm still using a 1080p television and 1080p monitors from like 2010-2012 or something.
It works, games still look great to me. I'm not upgrading until the TV dies lol. Ray tracing, from what I've seen of it, is a resounding "meh" to me.
justrandomnam3s t1_jdhijn5 wrote
Reply to comment by flarelordfenix in Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
Tbh Elden Ring doesn't have high-fidelity graphics, just good art design. FromSoft games just run terribly, even on my Series X
asunamyag t1_jdia365 wrote
Reply to comment by flarelordfenix in Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
The PS4 version on PS4 is practically unplayable. The load times are well in excess of 20 seconds, so when you add in the death animation and the “you died” animation, you’re looking at almost 30 seconds between when you lose control of the character and when you regain control.
This is OK in games where respawning is rare, but in a game like Elden Ring where you die constantly it’s completely intolerable. Boss fights became literally a majority of my playtime on a loading screen.
It’s hard to overemphasize how much better the game became when I switched to playing the PS5 version on PS5.