Recent comments in /f/gaming
Alastor3 t1_jdhhipf wrote
Reply to comment by Slow_Owl810 in Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
It's consoles that are keeping gaming being, devs want to put their games on as many players and that mean building a version for last gen and not prioritize this gen. Also to be fair, from soft aren't the best at performance to be honest.
RandallMcDangle t1_jdhgfmb wrote
Reply to comment by my_dogs_a_devil in Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
Well yeah it’s also deinflating performance and stability expectations too.
Ok-Ambition-9432 t1_jdheztl wrote
FailureToReport t1_jdhesjt wrote
Reply to comment by BrokenMemento in Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
Yep....I went over to Seemless Coop Mod & the Ultrawide Fix Mods so I don't have to worry about getting my hand slapped for playing the game in the actual resolution of my monitor without giant fucking black letter boxing.
But the fact that the game sometimes would "accidentally" load Ultrawide on it's own just makes me so fucking mad they are actively stopping it.
JadowArcadia t1_jdhekk1 wrote
Reply to comment by PleaseRecharge in Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
I completely agree. It's one of those things that you either add at launch or don't bother with. It's like ordering an ice-cream and then getting the sprinkles the next day. It's nice to have sprinkles but I would have rather had it with my ice-cream. I'm of the mind that we aren't really ready for ray tracing. Performance is rarely good enough to warrant turning it on and it seems like a lot of Devs have trouble with optimisation or just aren't bothering because they know DLSS has their back
McSupergeil t1_jdhee2f wrote
Reply to Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
Why is the engine still capped at 60fps in 2023?? (Not interested in because of Physics comments)
Its 2023 they had plenty of time to rework the complete engine
120+fps feels so much smoother than 60 hell even 90.. just imagine how much crisper the animations and hitboxes would be ....
TheGreatGamer1389 t1_jdhedsh wrote
Reply to comment by DamonnnR in Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
There is a reason for that. To sell 4000 series cards.
Slow_Owl810 t1_jdhd2rq wrote
Reply to Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
I don't give a shit about ray tracing. If there's a performance mode I turn it on and don't look back. I don't notice ray tracing or even 4K vs 1440p from my couch, but I DO notice 60FPS vs 30FPS. I get that it's a bigger deal for PC gamers because (most of them) sit arm's length from their screen and can see and appreciate the details - but from 10ft away? Not so much.
ThrowawayTheLegend t1_jdhcfxz wrote
Reply to comment by EddieDIV in [RE4 Remake] He did it! He said the thing! by EddieDIV
Sad times
[deleted] t1_jdhc6lg wrote
Reply to [RE4 Remake] He did it! He said the thing! by EddieDIV
[removed]
Kobi_Blade t1_jdhb5bw wrote
Reply to comment by HiddenWalrus in Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
This on maximum settings with RT, https://imgur.com/a/f53M9i5
So I don't see where the performance issue is, FromSoftware only implemented RT Shadows which is quite light on performance in comparison to RT Reflections.
AussieAspie682 t1_jdhb14t wrote
Reply to [RE4 Remake] He did it! He said the thing! by EddieDIV
No PC release yet? Last time I played this was the original on PS2.
Kobi_Blade t1_jdhb0gj wrote
Reply to comment by DamonnnR in Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
They only implemented RT Shadows, so DLSS is not needed.
MyRedditUsername1101 t1_jdh9tu0 wrote
Reply to [RE4 Remake] He did it! He said the thing! by EddieDIV
How unexpected
my_dogs_a_devil t1_jdh9g2d wrote
Reply to comment by flarelordfenix in Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
Good guy Pokémon over here trying to disinflate graphics expectations, but people just keep hating on it. /s Edit: adding /s because idk if people think I’m serious or just being downvoted by Pokémon fanboys…
Trickster289 t1_jdh99bl wrote
Reply to comment by flarelordfenix in Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
To be honest what it says to me is that FromSoftware aren't that good at optimisation or polishing their games. There's a reason Soulsborne fans, especially the PvP players, joke that the jank and bugs are part of the experience.
BrokenMemento t1_jdh8cxe wrote
Reply to comment by FailureToReport in Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
Native Ultrawide support would’ve been an actual game changer unlike half-assed rtx.
Really annoyed that you have to jump hoops to play ultrawide and not get banned because of easy Anti cheat. Feels like the console version is the definitive version with the amount of weirdness happening
NoDuck1754 t1_jdh69bt wrote
Reply to Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
There hasn't been any games that have made RT worth turning on for PS5.
Such a minor change for a massive drop in performance.
Shadowlomo t1_jdh52q3 wrote
Reply to comment by flarelordfenix in Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
Yes
PleaseRecharge t1_jdh3wh0 wrote
Reply to Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
I think one of the worst things a game can do with its lighting is add rtx after a year of being released. No one's going to use it. People have been playing this game for a whole year now, people are used to the way it looks. Sure, there are some people who will use it, but 99% of players will turn it on once, notice ot's not worth the performance tradeoff at all, and turn it off forever. Halo: Infinite is experiencing the same thing right now, they just added rtx, not a single person cares (and that game DOES have DLSS I'm pretty sure).
FailureToReport t1_jdh207j wrote
Reply to Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
And ultrawide support still not a thing, even though every now and then you'll launch it and it loads flawlessly in 32:9 aspect ratio before "magically" rescaling itself into shitmode.
aprilmanha t1_jdh1j1r wrote
Reply to Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
ITs not been jaw dropping in my own tests on PC but it has helped the lightling all feel more solid in the world. Its not had much of a performance hit as far as I can telll, but then again I have not run an FPS counter ofr anything. That and Butterflys all seem more visible now!
gurebu t1_jdh0fjc wrote
Reply to comment by flarelordfenix in Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
In walks Breath of the Wild
flarelordfenix t1_jdgzxmj wrote
Reply to Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
Frankly, the PS5 version of elden ring still pops in terrain like ass on Performance mode.
The PS4 version on PS4 is probably the best version of Elden Ring.
All this says to me is that Gamers^(TM) have overinflated expectations of graphics, and frankly . I wish studios would dial back trying to push multiple 'modes' and just create something that runs cleanly and with some polish, even if it isn't the most high-fidelity thing in the world. Prioritize the actual gameplay, world, characters, scenario and experience over the pure graphical power. Give us cool, smooth, 'okay looking' experiences over the 'Tripulh Ayyeeee' fidelity.
Hobear t1_jdhhmw9 wrote
Reply to Elden Ring Ray-Tracing: Mediocre Implementation, PC Gaming Still an Afterthought to FromSoftware by PrinceDizzy
Honestly I'd be happy if games called the current gen graphics good. Let's stop racing to better. We have great. Who cares?