Recent comments in /f/gaming

FailureToReport t1_jdhesjt wrote

Yep....I went over to Seemless Coop Mod & the Ultrawide Fix Mods so I don't have to worry about getting my hand slapped for playing the game in the actual resolution of my monitor without giant fucking black letter boxing.

But the fact that the game sometimes would "accidentally" load Ultrawide on it's own just makes me so fucking mad they are actively stopping it.

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JadowArcadia t1_jdhekk1 wrote

I completely agree. It's one of those things that you either add at launch or don't bother with. It's like ordering an ice-cream and then getting the sprinkles the next day. It's nice to have sprinkles but I would have rather had it with my ice-cream. I'm of the mind that we aren't really ready for ray tracing. Performance is rarely good enough to warrant turning it on and it seems like a lot of Devs have trouble with optimisation or just aren't bothering because they know DLSS has their back

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Slow_Owl810 t1_jdhd2rq wrote

I don't give a shit about ray tracing. If there's a performance mode I turn it on and don't look back. I don't notice ray tracing or even 4K vs 1440p from my couch, but I DO notice 60FPS vs 30FPS. I get that it's a bigger deal for PC gamers because (most of them) sit arm's length from their screen and can see and appreciate the details - but from 10ft away? Not so much.

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BrokenMemento t1_jdh8cxe wrote

Native Ultrawide support would’ve been an actual game changer unlike half-assed rtx.

Really annoyed that you have to jump hoops to play ultrawide and not get banned because of easy Anti cheat. Feels like the console version is the definitive version with the amount of weirdness happening

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PleaseRecharge t1_jdh3wh0 wrote

I think one of the worst things a game can do with its lighting is add rtx after a year of being released. No one's going to use it. People have been playing this game for a whole year now, people are used to the way it looks. Sure, there are some people who will use it, but 99% of players will turn it on once, notice ot's not worth the performance tradeoff at all, and turn it off forever. Halo: Infinite is experiencing the same thing right now, they just added rtx, not a single person cares (and that game DOES have DLSS I'm pretty sure).

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flarelordfenix t1_jdgzxmj wrote

Frankly, the PS5 version of elden ring still pops in terrain like ass on Performance mode.
The PS4 version on PS4 is probably the best version of Elden Ring.

All this says to me is that Gamers^(TM) have overinflated expectations of graphics, and frankly . I wish studios would dial back trying to push multiple 'modes' and just create something that runs cleanly and with some polish, even if it isn't the most high-fidelity thing in the world. Prioritize the actual gameplay, world, characters, scenario and experience over the pure graphical power. Give us cool, smooth, 'okay looking' experiences over the 'Tripulh Ayyeeee' fidelity.

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