Recent comments in /f/gaming

Neville_Lynwood t1_jaf31a1 wrote

CRPG's generally not known for amazing combat.

Pathfinder games are probably what you're looking for if you want the more modern Baldur's Gate experience that isn't Baldur's Gate 3.

But I wouldn't say combat is all that much better. More modern, but it's based on a very similar ruleset.

If you're going down that road, You may as well go further back and play all the top rated games in the genre. Neverwinter Nights 2 still holds up decently well, Mask of the Betrayer Expansion is still one of the best story contents for any CRPG ever made. Pillars of Eternity is solid, Tyranny is a very interesting twist on the standard fantasy story from the perspective of the evil side.

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stephenBB81 t1_jaf2zz2 wrote

I think you should expose her to many different games.

My good friends mom who we'd say is a non violent, romance reader, has been obsessed with Age of Empires for over 20yrs since she watched me playing it one day on their living room desktop and she wanted to give it a try. She plays it every day.

My 70yr old father loves Mario games still. He never was a gamer and only picked up a controller when I pushed him too, I've since been told that in his 60's he picked up the Wii and started using it.

My Wife loves RollerCoaster Tycoon, and SIMs, I've been trying to get her to Try Raft which myself and my 2 kids play.

As I type this, I think I would recommend Raft to you as it has a story element and can be played with minimal violence.

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Cuddlesthemighy t1_jaf2oi3 wrote

So I support an MMO that wants to base its gameplay around heavy dependence on player cooperation/interaction. I don't think that any blanket statement should be made for all MMORPGs across the board. The issue with "End Game" is that it is usually done through a progression track. Once you are at the end game you run the end game track and are often not a part of the progression track to get there. This means over time you lose players doing the progression part of the game. Meaning that your necessary group content doesn't have the players to complete it because the trickle of new players don't have the wealth of end game players to pull from. So you need to make a game where the end game participates with the progression track or design a system that doesn't have that flaw in it to begin with.

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Yo_Wats_Good t1_jaf2krk wrote

Few games allow solo players to get to the end of the endgame level content playing solo.

You're not going to get the best gear without a guild/group.

Playing to max level or even dipping your toes into the endgame content (WoW raidfinder) is not only ok but gets more people into the endgame content and endgame.

I believe grass needs to be touched.

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