Recent comments in /f/gaming

potatomonster12346 t1_jaep9uo wrote

I like the fast gameplay. Overall the feel is great. It plays really snappy. However... it is too similar to Nioh. Characters lack combos (light, light, hard attack does nothing for me). Graphics are dated. The game has technical issues on pc.

First impression is okay, but nothing i look forward to.

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Fritzkrieg04 t1_jaep9nl wrote

Most folks will list one of the ones in 7-10 as their favorite. All of which are after the switch to 3d from 2d sprites, and are generally classic style turn based RPGs. 6 is my favorite out of the 2d sprite era, with a solid story and good gameplay. 11 and 14 are the MMORPGs, 14 being one of the more popular (deservingly so) MMOs on the market. 12-15 have their quirks and can be fun, but each has their issues. Final Fantasy Tactics is also an incredible game, and has one of my favorite job/class systems out of all the games.

Most FF games are going to be turn based RPGs at their core, even if some hide it a bit more. There are a few random offshoot games that might be different, but those usually rely on having played the main game it was based on.

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DUMBOyBK t1_jaep2dh wrote

FTL? 2D top down spaceship sim, you jump in and out of systems towards a Big Boss, sometimes there’s a battle, or trading, little story events that add or kill crew mates. Really fun.

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Hanzo_The_Ninja t1_jaeoyt4 wrote

> For example Tekken 7. To get every character in the game and all DLC, you have to pay 120 dollar.

That's a $20 increase from the $49.99 price of Tekken 1 on the PS1, released in 1994, once adjusted for inflation. And Tekken 7 allegedly cost 50 million yen, or $370K USD, per stage, which is probably more than the entire budget for Tekken 1, even after adjusting for inflation. If anything, the Tekken example illustrates how the increasing number of sales over the past few decades have subsidized significant increases in development costs.

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willrsauls OP t1_jaeouxq wrote

Because the game allows so much freedom and consistently rewards creativity. If you have a creative approach towards battle or travel, odds are it will work. It’s not a great game because of its combat or story, but because you can figure out that you can safely traverse cold areas without cold resistant clothes if you make sure to carry a torch with you and make sure it stays lit, creating an interesting challenge as a result of trying to overcome and solve a problem and the game will never tell you that you can do this. You just have to figure out you can by experimenting with the game’s mechanics

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twonha t1_jaeous5 wrote

I was disappointed by Unreal 2, back in 2003. It was hyped beyond belief, I totally fell for it, and what was released was wholly average campaign of boredom. I haven't really allowed myself to get unrealistically hyped up for anything since, and that's been pretty much the end of me getting disappointed by shitty releases.

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