Recent comments in /f/gaming

SouljaDad t1_jael8gx wrote

Nice pick up. I played the first season back on release. And only played the final season over the Xmas holidays.

Great series! Was all anyone talked about in Season 1.

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kevboard t1_jael1as wrote

oh god... stop! please tell me your dad was 50 when he played them...

hearing someone talk about their dad playing Ratchet and Clank on PS2 and then in the next sentence say "he's getting older" and then having a tattoo in his name due to that makes me feel like I'm turning unto dust any minute 😭😭😭

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alex_shute t1_jaektls wrote

As a fan of narrative games I can say that The Walking Dead is a game that I had the delight for my stomach to become a little queasy at times while playing.

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johcamp OP t1_jaekrnc wrote

Recent titles I enjoyed were god of war raganrok and horizon forbidden west. Played alot of elden ring though I know better than to expect that type of game from this series.

My god tier RPG's from the past:

Ocarina of Time

God of war - the whole series

Fable

Dragon Age - The whole series

Witcher 3 - enjoyed the whole Witcher series though

Kotor

Mass Effect

RPG may not fit just right with some of these titles but it's a list i really enjoyed.

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ckotaku3 t1_jaekpqr wrote

it depends on what she likes really

there is good games like: graveyard keeper, stardew valley, cattials, stray, animal crossing, wytchwood, yonder

or: minecraft, terraria, valhiem (though its harder the the first two i think), hallow knight, torchlight, ori

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Freebite t1_jaekmww wrote

Sounds like what you're saying is: You pay for a product, they keep putting resources into it and you get all that content for nothing more than the initial release price. That isn't a balanced system at all.

That'd be like going to a restaurant, paying for one meal, then being mad that the restaurant has the audacity to charge you for every subsequent meal afterward.

A balanced system would be a product that gets continuously paid for, and then continuously developed as well.

Another balanced system is they release a FINISHED product with no plans for extra support aside maybe some bug fixes or something, you pay for that once and you get that product and move on with your day. Dlc is content for a game released after the launch of the game, so an extra charge is up to the developer, think dessert after your meal in the restaurant analogy.

Day one dlc sucks and should not exist. Season passes for non-online games are essentially preorders for dlc content and should also go away.

I'm not saying you don't necessarily have a point, but your point came across really flawed at least.

As for something being a bad game, just don't play it then lol.

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potatomonster12346 t1_jaekm1t wrote

While i agree that the purchasing power of the average person has deminished, i disagree that game prices hardly increased. Many games in the triple A industry have hidden additional costs. Microtransactions, DLC, Pre order bonus etc.

For example Tekken 7. To get every character in the game and all DLC, you have to pay 120 dollar. That's long after the release of the game. If you bought it seperatly, you would have paid a lot more (every season pass is around 25 dollars on release, except the final one which costs 15). Therefore you would have paid 60 for the game and 115 for season passes which doesn't include extra stuff like frame data, Tekken bowling etc.175 dollar to get all characters. That's just one example of many.

Games have become much more expensive. You can get it cheaper by avoiding such things and only buy the "basic" versions and/or ignore microtransactions. But that's not the full games price. Hence, full game prices are a lot more expensive than before. Most just don't notice it.

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