Recent comments in /f/gaming

JoshuaHubert t1_jabbqsi wrote

The space is too amazing for white walls. Paint a nice dark color, or black to match everything else. Love it regardless

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Negative-Squirrel81 t1_jabbgu9 wrote

Recently I've been surprised with how much I enjoyed Chained Echoes. I picked it up because all the hype thinking that it was just going to be another overpraised amateurish love letter to JRPGs. What I got did have lots of references to the classics, however its implementation and understanding how the systems interact with each other was surprisingly competent. Even with the reverence to tradition it brought plenty of original ideas to the table as well.

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WhoseverSlinky0 t1_jabb5st wrote

Exactly that. I wish it was easy to just boycott some games, but it's literally impossible in this big world where nobody agrees with nobody. You can make the most boring and uninspired, racist and misogynistic product of all time, made by a company that support and hires neo-nazis and someone or some group will still end up buying it. The reason might stay unknown, but it can be nostalgia, copium, hope, advertising, etc.

Unfortunately pokemon scarlet and violet enjoyers exist and even if this game is steaming hot garbage, they'll buy it, for whatever reason they believe it's worth their money and time

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a_denizen t1_jabaqr4 wrote

Played through most of Metroid Prime on the GameCube, looked excellent while having it connected with one of the HDMI adapters. Unfortunately had to sell the system and all its games last year before I could beat it though. But I’m be getting a copy of the remaster this week, can’t wait to get back into it.

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Yo_Wats_Good t1_jaba3o4 wrote

>Atomic Heart

Atomic Heart had good looking trailers and Bioshock has such a good rep that something that looked like a Soviet Bioshock was going to get people excited. Everyone loves Bioshock and alternative histories so its the perfect mix. It also looked quite good and had stuff like mesh deformation on the enemies that looked cool (but was toned down for release).

I wouldn't say its getting hate, beyond the questions about the development team and their connection to Russia, its just that people quickly realized it wasn't quite like Bioshock and was for the most part an average game. Well beyond the hype and marketing leading up to it.

Typical gamer stuff.

I beat it and did all the side content but on Game Pass. I wouldn't pay more than $30 maybe $40 for it. It doesn't have any replay value and like I said, its average. 6/10 at my most generous.

>Forspoken

Haven't played it but the dialogue was basically the open world was empty (at least at the beginning), the combat and parkour are cool, but the protagonist is written pretty gratingly.

For what its work I have heard this is mostly issues at the beginning and that it does get a bit better but not quite enough to redeem the negative qualities. Plus if your audience doesn't even want to finish the game after the first few hours, I chalk that up as a fail.

>The Callisto Protocol

Made by the former creative lead of the legendary Dead Space and his team, it looks incredible and was hyped up since everyone loved the other game.

Also didn't play, but apparently the game isn't all that scary, the combat is unintuitive and aggravating to play, and it doesn't last all that long. It also apparently has an ending that sets up future stuff.

I plan on picking it up when it goes on sale eventually but I'm in no rush, personally.

Honestly, I'd skip them all unless you're desperate for something to play. In that case, if you can choke it down Forspoken seems like the best investment in terms of dollar/time.

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thewalkindude t1_jaba1yb wrote

I think The Calisto Protocol was getting a fair amount of hype. And Forespoken is a different case, in that I don't think it was technically buggy or anything, it just wasn't appealing. All of these games are new IP, which I think is actually relatively risky, as opposed to a safer sequel. Calisto is easily the safest of the 3, because it is so very Dead Space. But these games do continue a trend that has been happening the past couple of years where the larger games are much more disappointing than the smaller ones. Looking at the release period of these games, I can name 5 less big games that I've loved, 2 of which are by Square Enix, the maker of Forspoken.

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AgentUpright t1_jab9kbt wrote

The slow pace is a common complaint, along with the telepathic cops and the bounty system, the rigidity of missions, and the player model in the epilogue.

The detail and beauty of the world, the richness of the interactions, the depth of the story, the music, the sound design, the writing, the voice acting, the performance capture, and the uniqueness of the quests is what makes it one of the best games of all time.

Players with hundreds of hours in the game are still surprised with a random encounter, an unexpected animal behavior, a funny bit of dialogue, or an interesting bit of lore in an unexplored corner of the world.

And that’s all on top of an already excellent gameplay loop with a ton of replay-ability.

It’s not a perfect game, but it is one of the deepest experiences in modern gaming and there are hundreds of systems that it gets exactly right when lesser games have trouble with only a handful.

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Sk8thunder t1_jab9ja3 wrote

I like to imagine the late game tedium of the game was intentional as a storytelling device. As the player gets more and more fed up with Dutch, the maim missions get more and more tedious. Thus, the game encourages the player to slow down a bit and interact with the game world. Be it side quests or just exploring, all of this helps with Arthur's character development as you see him helping more and more people and valuing things that aren't just the gang.

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