Recent comments in /f/gaming

noreallyu500 t1_jaa1jfw wrote

I have, in total, around 1500 hours in Rocket League between ~2017 and 2021. I had always dreamed of a game with full freedom of movement where you had to manually interact to do "moves" and I found it in that game and it was so much fun.

Ended up on a very rough time around 2019/20, so I fell pretty deep into it playing probably around 10 hours a day. The skill ceiling is practically infinitely long (the only limit is your dexterity and muscle memory), you could train tactics and teamwork and mechanics all day long.

I climbed all the way to the last rank only to realize just how much of my life I was and would keep dedicating if I wanted to maintain it, and how it was getting in the way of personal progress, so I quit it. But I do have some amazing memories of it.

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Shumagorolth t1_jaa19ov wrote

My thoughts are that I don't see one game that isn't on a disc. This means that you're criteria for "all time" has disregarded a lot of the earlier generations of gaming. This isn't to say that your opinion isn't valid it's just to say there is a lot more on 64 and Genesis and regular PlayStation that you need to try

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Blazinsquatch t1_jaa14f8 wrote

I remember playing it maybe a year after it came out. I thought it was supposed to be an open world game.

4 hours later I remember thinking that it had the longest tutorial ever. Which is when i looked it up and found out i had just been playing the game the whole time.

Never played again.

Also genuinely not a fan of the story driven games that highlighted ps4's claims to fame. Uncharted being the other major one that comes to mind.

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BlueMikeStu t1_jaa0zm4 wrote

Probably either Street Fighter IV or Final Fantasy Tactics.

The former because I made a point of getting really really good at it right before Ultra, and was probably playing it 3-4 hours a day during the hayday of it. I wasn't never quite EVO good, but who the fuck is? The latter because of SCCs and TDDs.

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Mrkancode t1_jaa0ziz wrote

>The arguement that a low skill player is gonna quit the game because they get stomped by someone much better in a random lobbey is silly because if they want to be matched against someone their skill level they can play RANKED.

This is redundant. Casual players play casual modes to avoid competitive play. You are suggesting more casual players should play more competitive modes to avoid casual games.

>hell. A person who is gonna quit the game after getting stomped is not the player to cater to, trying to protect them is silly, they are not gonna sustain the game.

This is a straw man. This isn't about retaining new players. It's about providing a consistent experience for everyone who plays it across the board in as many situations as possible.

>just miss the halo 3 days of ranked social split where social was the wild west.

Yeah this was super cool except the lobbies would have to reset and we would spend 45 seconds loading because a salty player left the game and the whole time the host could just walk around and rack up kills on everyone while the rest of the lobby was black screened. That's why myself and probably you too rarely touched social because it was toxic as hell. Everyone played ranked to avoid losers who rage quit or mic spammed. Which only adds to my point.

I loved halo as well but you're looking through rose tinted glasses.

Edit: remember, the goal is to have as many people with a 50% win rate as possible. If your wr is above 50 and you're complaining about SBMM, you're actually a fucking child.

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