Recent comments in /f/gaming

Xtech13 t1_j6p6o45 wrote

Ehh its same question as if you asked us what should be your favourite food. I can give reco based on some questions but cant tell if it will work. Soo were there any games you kinda liked from your so library? What genre of movies/books do you like? Do you want challenge or just something slow paced and relaxing?

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HotPotatoWithCheese t1_j6p6mzf wrote

By the time Halo 3 came out the MP FPS lobby shooter genre was already well established thanks to it's predecessor. H3, as good a game as it was/is, did not have the same impact on console gaming that Halo 2 or CE did. The mid - late 00's were absolutely dripping with MP shooters with the likes of CoD and Battlefield on the rise. It was still a standout game of 2007 but more important than Bioshock? Not really.

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initjustright OP t1_j6p6lwl wrote

Another genius Monopoly would be for the games digitally distributed on said marketplace not the company

Which if left to the developer or distributor Can be removed If it affects future purchases say a remaster or remake.

Delisting what you own would mean you would have to buy that new version. Nice talk

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Kenshin86 t1_j6p6et6 wrote

I really loved this game when I played it. I think it is one of very few games I actually replayed once or twice. It was an amazing 3D platformer with decent puzzles and one of few games where a partner was actually really well done.

Also the art style and narration was amazing. I was so puzzled at the time why reviews were unfavourable. Maybe it was just too different to it's predecessors. Maybe it was on an unpopular system. I don't know. All I know is that I absolutely loved it.

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Sycokinetic t1_j6p62x9 wrote

Preorders overall are not good because they subsidize bad development practices. A tremendously large portion of a game’s lifetime revenue is day 1 of purchasing, after which point there’s significantly less money to be made from further development. I think this ultimately diminishes the quality of the final result because executive priorities can shift earlier in the game’s lifecycle.

It’s also a symptom of an extremely bloated industry. These studios and publishers have gotten too big for them to afford to build a product in a reasonable timeframe, so they have to resort to tactics like crunch, pre-orders, and week 1 overhauls to sustain themselves.

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