Recent comments in /f/gaming

deathray1611 t1_j6p4rqk wrote

You tell me. I mean, why are you asking other people why a certain game is scarier for YOU over the other? Art is subjective and horror is not an exception. Some things and how they are executed very well may scare you more than others, while it can be the opposite for someone else.

I, for one, or course didn't play DSR yet (can't, lol), but did play both Isolation and the original Dead Space. Both scared me, both delivered a tense, stressful experience, but Isolation for me personally was and still is more terrifying.

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MagicBez t1_j6p4q7q wrote

It's probably that first step that throws me off, how the vaporwave aesthetic came to just be called "aesthetic" like it was the only one and then "aesthetic" moved from that to meaning just...looks pleasing? As best I can tell it now just means "looks stylish", I recently saw an ad for a boardgame which described it as "aesthetic looking" and I think they just meant it looked cool.

...as a further aside I'm also old enough to remember when 2000s style was described as a mash up/pastiche of everything that came before so the fact 20 years later that's still how we're describing the vibe (or aesthetic if you will) is curious - especially as there are still clear differences between the two.

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HotPotatoWithCheese t1_j6p4mzr wrote

In 2001 we got: Halo CE, GTA 3, DMC, MGS2, Final Fantasy X, Max Payne, Silent Hill 2, Return to Castle Wolfenstein and Red Faction

In 2011 we got: Skyrim, Arkham City, Portal 2, Dark Souls, Dead Space 2, Dead Island, Minecraft, Mortal Kombat 9, Space Marine, Battlefield 3, Deus Ex HR...

In 2021 we got: Hitman 3, It Takes Two... um...

Yeah, something has gone wrong somewhere in the past 10 years.

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Native-Tongue t1_j6p45im wrote

Yeah it’s interesting. Originally(in its new usage) it referred to a vaporwave/pastel visual style. Now it just means literally anything with style. Gen z has co-opted the word for better or for worse. It comes across as moronic until you consider that seemingly 99% of that generations style choices in any media/medium is a rehash of styles from the past 40ish years. The way that vaporwave contains a nostalgia for early digital art I think carried over into “aesthetic” which is just anything that has style, a style that is inevitably a rehash of the past because contemporary consumer culture is in a sad art time loop where actually new things are rarely created, this is all Gen Z knows. So it’s still kind of dumb sounding but language changes for a reason. I’ve found the usage so annoying I’ve tried to rationalize it so that’s my theory.

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ZorkNemesis t1_j6p3nhh wrote

If you want to trasnfer Pokemon from previous generations before X and Y you absolutely need to get Pokemon Bank and Pokemon Transporter ASAP.

Other choices without modding:

Mega Man X3, Earthbound and Castlevania Dracula X. All three of those games are exceptionally expensive on their own if you want the originals, though they are all available on Switch through compilations.

EDIT: Mega Man 5 on Gameboy. Also exceptionally expensive but unlike X3, this one isn't in a collection anywhere. Same with the rest of the GB Mega Mans and Mega Man Xtremes however GB5 is a standout as it's own original game instead of a lite version of the console varianta.

Pokemon Crystal, I think the Celebi event is unlocked so it's worth it for that. Also with Transporter any Pokemon from RBYGSC can be moved to Bank then Home.

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feelin_fine_ t1_j6p3mkp wrote

Open world can be really bad. A dozen different things to collect means nothing if the world is boring, a hundred side quests is just filler to pad lack of any real depth to the campaign.

Genres are not objectively indicative of a games quality, I love mass effect and futuristic star trek games are not something I would otherwise normally play. The story is interesting and all content within it flows smoothly

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