Recent comments in /f/gaming

Shariq_tcb OP t1_j6onl3g wrote

Reply to comment by Riovas in How to make a game engaging? by Shariq_tcb

That’s what I was planning for the normal bg. Like birds chirping and things like that. But I feel like the action scenes need spice. Are there any games that don’t use much music in action scenes?

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Riovas t1_j6omlga wrote

How strict is the definition of music? If, say, the boss enemy has a rhythmic stomping pattern, it will fill in the silence, but is it music? If you had to time your attacks, like a slash, that had a slashing sound effect that fit to the stomping rhythm, is it music?

What I'm trying to say, is you can use environmental sounds to fill in the silence, but I'm not sure at what point do you consider sounds to be effects and what point do they collaborate into "music".

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tgra957 t1_j6omk40 wrote

This is a really nice list portraying the popular titles of the those years. Since the popular titles were typically the ones to "break the mold" in some way, it's a good way of also showing neat milestones in gaming.

I saw you mentioned in a few comments that your knowledge only goes so far. If you haven't looked into them, I've put a few things in a list below since you seem interested in this kind of stuff. I'm happy to give you a tldr or more dates to look up if you want but since you seem interested in the research and details, you might enjoy these reads.

  • 1940 Nim

  • 1958 Tennis for Two

  • 1983 Video Game Crash

  • 1985 Nintendo's R.O.B. and its affect on the game industry after the crash

  • 1992 Nintendo vs Sony

  • 1993 Mortal Kombat and Night Trap, ESBR

  • 1999 Sega Dreamcast and online play

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