Recent comments in /f/gaming

Shariq_tcb OP t1_j6oiuoo wrote

That’s what I was thinking but I’m definitely incapable. It’s a solo project. If there are any good vocal packs then I might be able to do something but still it’s not the same as instrumental music. Like for eg I can’t think of something made out of vocals only to fit in a boss fight scene ykwim?

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Masspoint OP t1_j6oin1g wrote

to elaborate I'm going to give you a couple of examples

Prince of persia because it made use of motion capture technique called rotoscoping that was never used before apart from in karateka (which was made by the same designer). By that prince of persia was the first cinematic platformer and inspired many games in this subgenre (another world for instance). It's success also launched the prince of persia series.

Prince of persia ; Sands of time created the building blocks for assassins creed when it comes to climbing mechanics.

L.A. noir is the first game that used motionscan

Double dragon is on there because it was the landmark for 2d side scrolling beat em up titles

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Schyte96 t1_j6oi81p wrote

I think this game suffered from being a big change in the series. Since Sands of Time, the core mechanic of the series way the time manipulation with the sand.

In Warrior Within and The Two Thrones it was the acrobatic combat on top of that.

This game did away with both of those mechanics, and it was mainly a platformer/puzzle. Combat in particular, one of the two main things in the series since the og 2D game took a massive back seat.

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