Recent comments in /f/IAmA

polycade OP t1_izb5ukc wrote

Always good to explore the "smoking hole" scenario (you arrive at work and there's only a smoking hole left of the place)!

We've been around for 7 years now, so that's a first step towards "staying power". However, if for whatever reason Polycade went out of business, the software that runs on our machines would get a final update that allows it to function without our centralized servers. Also worth mentioning that our arcade machines are purposefully built to be "modular" - you can install different arcade software on them, we use generic hardware components that you can swap with other generic components, etc.

For the Polycade Limiteds titles, I mentioned that we aim to move towards full decentralization, so if that has been achieved in our "smoking hole scenario", then the games live on pretty much no matter what.

If we have not achieved full decentralization, then the games persisting becomes dependent on the business model. What I mean by that is this: When a company goes out of business, more often than not another company will buy that defunct company's assets, and if the assets earn money, they will keep them around and running, and likely even expand on those assets. Because Polycade Limiteds has a built in royalty that earns money for our company (or a company that acquires us), and because hosting servers to serve up our games is inexpensive, it's going to make the most sense for any buyer of our company to continue running the Polycade Limiteds services.

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tamagosan t1_iz7zd2b wrote

It sounds like something out of a cyberpunk dystopia, as opposed to the dumpsterfirepunk dystopia we live in.

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I will learn to code video games if I get to make one that runs on a pregnancy test.

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polycade OP t1_iz7tirw wrote

These games are limited edition (1,011 per release), which by nature makes them collectibles, like a piece of art, a physical game cartridge, or a baseball card.

The limited nature has some peripheral effects as well, such as cutting down on the tournament competition - which is meaningful since we'll be awarding over $10k in prizes from those tournaments.

For the most part, you need to own the digital cartridge to play the game, but there is a second way to play! You can access one of our tournaments, plus a week of practice time playing the game before the tournament, by spending one of our digital arcade tokens. Since the arcade tokens are more plentiful and cheaper than the cartridges, more people can check out the game and have a chance to win the prizes, which include several digital cartridges.

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polycade OP t1_iz7f0d0 wrote

Like other gaming platforms, our Polycade Limiteds games must be purchased in order for you to be able to play them. Unlike other gaming platforms, you then have the option to sell them if you don't want the game anymore.

Let me know if you have other questions!

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polycade OP t1_iz6nhhs wrote

The games are served from a central server. Migrating towards full decentralization is a goal with this project, and we're looking forward to hearing thoughts from the community about some of the tradeoffs.

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polycade OP t1_iz6kqkm wrote

Ahhhh how did you know we were planning this?!? We're so predictable.

This is in the works...we have plans to deploy Polybius arcade machines in random places across the US (maybe other countries too). Our goal is for the physical tokens from our Artist + Atari series to have a special use in these Polybius machines. This would also mean that the physical tokens are deflationary. Hopefully we can get to this IRL adventure within the next year!

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