Recent comments in /f/IAmA
tinglep t1_iz51fgg wrote
Reply to Developers of Moonshine Inc. PC game - AMA about game design, moonshining, distillation, and the combination of both! by klabater
Do you get a complimentary jar of shine with each purchase?
Flame87 t1_iz4t1lt wrote
Reply to Developers of Moonshine Inc. PC game - AMA about game design, moonshining, distillation, and the combination of both! by klabater
Is Franklin County going to be a setting? I live about 10-20 minutes north and it's the moonshine capital of the world!
Kubrick_Fan t1_iz4ntj9 wrote
Reply to Developers of Moonshine Inc. PC game - AMA about game design, moonshining, distillation, and the combination of both! by klabater
Can we flavour the moonshine too?
randemeyes t1_iz4gcqq wrote
Reply to Developers of Moonshine Inc. PC game - AMA about game design, moonshining, distillation, and the combination of both! by klabater
Any discussion on avoiding methanol poisoning? I never hear anyone mention this, but I'd hate to hear of any accidents.
klabater OP t1_iz4em1r wrote
Reply to comment by TheGoldenLion123 in Developers of Moonshine Inc. PC game - AMA about game design, moonshining, distillation, and the combination of both! by klabater
Thank you!
TheGoldenLion123 t1_iz4bh3o wrote
Reply to comment by klabater in Developers of Moonshine Inc. PC game - AMA about game design, moonshining, distillation, and the combination of both! by klabater
Very interesting... I wish you and your career a great success.
GonzoTron t1_iz49i4k wrote
Reply to Developers of Moonshine Inc. PC game - AMA about game design, moonshining, distillation, and the combination of both! by klabater
Can this teach me to make moonshine? I got drunk one night and bought everything I need off amazon. Never used it.
klabater OP t1_iz48t4m wrote
Reply to comment by Clean-Marshall in Developers of Moonshine Inc. PC game - AMA about game design, moonshining, distillation, and the combination of both! by klabater
The core team did, but not the whole team. We're all willing to try and that's the plan for our celebration/ Christmas team gathering ;-) Certainly, the chemist Andrzej, who committed to our knowledge, tried real moonshine many times (made in Poland). And, we've talked to several moonshiners (UK, USA) who got interested in our game about their impressions, and they found many surprisingly realistic aspects of the game. We're probably going to record two or three interviews/ articles with their input, so you can follow our channels to read them one day.
klabater OP t1_iz485zb wrote
Reply to comment by Clean-Marshall in Developers of Moonshine Inc. PC game - AMA about game design, moonshining, distillation, and the combination of both! by klabater
Rather not, however, there were suggestions given by our Discord community and ideas of how the multiplayer could look like. Right now we focus on fixing. Afterward, we will implement some of the bright ideas for improvements and try to improve the performance. Then, we will think of any DLC, possibly a Sandbox mode, but we do not commit atm. Thank you for asking!
Clean-Marshall t1_iz47w0u wrote
Reply to Developers of Moonshine Inc. PC game - AMA about game design, moonshining, distillation, and the combination of both! by klabater
Did the whole team try actual, American moonshine before making the game?
Clean-Marshall t1_iz47urz wrote
Reply to Developers of Moonshine Inc. PC game - AMA about game design, moonshining, distillation, and the combination of both! by klabater
Are there any plans for multiplayer?
klabater OP t1_iz47lkf wrote
Reply to comment by Clean-Marshall in Developers of Moonshine Inc. PC game - AMA about game design, moonshining, distillation, and the combination of both! by klabater
Crossroads Inn was made on the Esenthel engine, Moonshine Inc. was made on Unity. Moonshine Inc. is not based on CINN's code.
Clean-Marshall t1_iz47f2d wrote
Reply to Developers of Moonshine Inc. PC game - AMA about game design, moonshining, distillation, and the combination of both! by klabater
Was this game made based on Crossroads Inn code?
Clean-Marshall t1_iz46m93 wrote
Northlander_666 t1_iz4137s wrote
Reply to comment by klabater in Developers of Moonshine Inc. PC game - AMA about game design, moonshining, distillation, and the combination of both! by klabater
Thank you for the information. I'm looking forward to trying it out.
klabater OP t1_iz40mxk wrote
Reply to Developers of Moonshine Inc. PC game - AMA about game design, moonshining, distillation, and the combination of both! by klabater
Thank you so much for your questions! If you will have something else to ask us, you can always find us on Discord server: https://discord.gg/WMKV9kztNV. See you there!
klabater OP t1_iz40awf wrote
Reply to comment by bluedevil678 in Developers of Moonshine Inc. PC game - AMA about game design, moonshining, distillation, and the combination of both! by klabater
- As often as it will be needed! It's hard to give a schedule right now, but so far we're focusing and fixing breaking issues, then balancing, then quality of life and new features.
- It's a parallel process. Some members of the team are going to stay on the project, first to fix issues, then later on to improve it and work on future DLCs.
- Sure! When we have new things to show
- We have a discord channel if you want to know more about the game. Dev team and players are usually sharing their tips and feedbacks. Both will gladly help you if you have issues with some mechanics.
bluedevil678 t1_iz400if wrote
Reply to Developers of Moonshine Inc. PC game - AMA about game design, moonshining, distillation, and the combination of both! by klabater
Thank you for all this information so far!
​
- How often do you intend on releasing patches?
- For how long do you intend to continue to invest in this game before making the next one?
- Will you be doing another AMA for when USA people are awake?
- Do you have a Twitch channel where users can watch and learn the advanced mechanics?
klabater OP t1_iz3zwj3 wrote
Reply to comment by PureSativaBubbler in Developers of Moonshine Inc. PC game - AMA about game design, moonshining, distillation, and the combination of both! by klabater
Maxime: Working as a team to create projects is fulfilling. Watching players enjoying the game is a great experience!
Maja: I love the relaxed atmosphere of our studio and game dev studios in general. I hate the constant chaos and going back and forth.
Paul: Free cd keys
PureSativaBubbler t1_iz3zr32 wrote
Reply to Developers of Moonshine Inc. PC game - AMA about game design, moonshining, distillation, and the combination of both! by klabater
What are the pros and cons of game dev? What do you love most about the industry and what do you hate?
klabater OP t1_iz3zhoj wrote
Reply to comment by bluedevil678 in Developers of Moonshine Inc. PC game - AMA about game design, moonshining, distillation, and the combination of both! by klabater
You can paypal me if you want.
Joke aside, we have a "supporter pack" on steam which gives access to some cool things such as the OST and the artbook, among other things :)
bluedevil678 t1_iz3zbvg wrote
Reply to Developers of Moonshine Inc. PC game - AMA about game design, moonshining, distillation, and the combination of both! by klabater
What other ways can we support the development team financially other than buying the game?
klabater OP t1_iz3z39g wrote
Reply to comment by Reddiewitch in Developers of Moonshine Inc. PC game - AMA about game design, moonshining, distillation, and the combination of both! by klabater
First of all, it was based on books and forums because there's extensive knowledge of people who are still actively brewing and distilling.
Later on, we worked with a chemist from Warsaw academy who helped us create all of the advanced algorithm that were later used in the game.
klabater OP t1_iz3yy5j wrote
Reply to comment by fableppoq in Developers of Moonshine Inc. PC game - AMA about game design, moonshining, distillation, and the combination of both! by klabater
Of course there's a compromise to be made between a realistic and entertaining experience, but we tried to be as faithful as possible, from the real life apparatuses to as-close-as-it-can-be formulas and pacing of the game (we had to cut fermentation time though for gameplay reasons).
We still haven't covered all the possibilities of real life, but we'd like to add different kind of distillation technologies like columns. Those techs were sort of designed but were never really implemented in the game.
Strange-Coffee-5481 t1_iz52fzh wrote
Reply to Developers of Moonshine Inc. PC game - AMA about game design, moonshining, distillation, and the combination of both! by klabater
Do you expect the game to be popular?