Recent comments in /f/IAmA

klabater OP t1_iz3ygza wrote

>it will be Breaking Bad the Game

We're not the devs of Weedcraft, only the porting team and publishing when it comes to non-pc versions. As you may know, Weedcraft was originally published by Devolver and dev by Vile Monarch.

It's quite funny to see so many references to Breaking Bad. I've never though of it once when creating the game, but seeing the "hard chemistry" part of our game, it makes perfect sense. If you can convince Vince Gilligan, we're in!

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klabater OP t1_iz3ya7n wrote

The reason behind it was that the project started as a cooperation with the Discovery Chanel, and therefore a lot of assets were already produced at that time, hence the U.S. setting!

We haven't considered it, but that'll be interested, especially since Poland is not an usual setting when it comes to video games.

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klabater OP t1_iz3y3ed wrote

Inspired by the country we are (Poland) and the tv show "Moonshiners". We had a deal with discovery but decided to move on to have more creative freedom.

Regarding the name, it's about Moonshine... So you pretty much know where you'll end up. Inc. is a reference to so many tycoon games, which is a big inspiration of us for the non-simulation part of the game.

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klabater OP t1_iz3xxbw wrote

Throughout the production, we were between 12 and 15, even though that was changing based on our needs.

We are based in Poland, with extensive traditions regarding homemade alcohol (and not only vodka, but liquors and brandys as well).

We started working on cooperation with Discovery Channel, but we decided to part ways and have more freedom on the creation of the game.

We wanted to create an authentic and accurate experience, that'll be able to fullfill even the most experienced kind of players. We tried many formulas, and settled down for a tycoon/simulator which progressively became Moonshine Inc.

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klabater OP t1_iz3wj60 wrote

  1. In-game we have 5 different locations mountains, forest, swamps, small city and big city and the player has the ability to use them to set up production apparatuses.
  2. Based on the results of story quest (those limited in time) made by players there is posibility to reach 3 different endings of the game. Those 3 endings are related to the choices made by the player.
  3. There is only Police but in fact it is not mentioned directly, all the authorities are hidden behind the "Alert Level" system.
  4. There's a demand system which is the main pillar of the economic system. Its using quality parameters and prices of the product made by the player to confront yourself to the demand
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Northlander_666 t1_iz3uc3l wrote

Looking forward to this game.

  1. How open is the game world and how much ''creative freedom'' does the player have?
  2. You mentioned the game being story-rich. Is there an endgame?
  3. Which authorities are present? What are the consequences of getting caught?
  4. Could you expand on the concept of an extensive economic layer?

Thank you kindly.

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SeniorSueno t1_iz1qk2y wrote

So... are we losing our democracy in terms of our federal government having no oversight at state-wide elections? If this is a yes, so (in theory), they can bring Jim Crow back on the ballot and pass it right?

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SaltineFiend t1_iz1iqvd wrote

Everything you said equally applies to the SC if they decide ISL has validity after 200+ years of federal law, case law, and the constitution stipulating otherwise.

Fact is, in Dobbs this SC said precedent doesn't matter, the ends of Christian fascism justify whatever means. Biden is well within his right to tell them to fuck off and in my opinion our military should drag them into the street and do what needs to be done to Nazis.

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UltraVires33 t1_iz13q69 wrote

Sure, that's true to a point; the Constitution doesn't explicitly say that the SCOTUS has power to invalidate laws or enjoin the actions of Congress or the Executive. BUT from very early on the Court has held this power of judicial review and it's been pretty much consented to and not really challenged by the other branches for more than 200 years, to the point that it really has been baked in to the fabric of our government. The executive could openly flout a SCOTUS decision pretty easily on something like federal gun laws or IRS tax enforcement or something, but it's definitely going to create a Constitutional crisis in doing so. Here, it gets even trickier because the question is whether state governments or the federal government have ultimate final control over voting and elections, and if the federal government tries to ignore a SCOTUS ruling saying states get to decide then the states trying to exercise that control are going to fight back. So you're technically correct that there is no concrete legal requirement to follow SCOTUS decisions, but the traditional peaceful operation of our government has come to sort of expect it and the Executive trying to negate a SCOTUS decision would be messy at best, particularly in a situation like this that would pit the states against the federal government.

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SaltineFiend t1_iz0wa38 wrote

You're quite wrong. The executive branch upholds the rulings of the judiciary out of convention alone, there is no binding enforcement for anything the court says ever.

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