Recent comments in /f/IAmA

overreflectingmuch t1_ix3bpym wrote

Yeah im really curious on this one too. Esp since brain rewiring can be done! Since you seem informed on it what do you think about the connection, relational component? In reestablishing safety esp through relationship, could vr be the place where folks practice new relational skills...does it have to be a human? Suuuuper interesting stuff, and thankful for all the good folks doin the work.

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EzekielNOR OP t1_ix3bixb wrote

It is outside my field but I do know research is being done on similar things. I think visual and audio stimulation can be powerful tools in combination with traditional therapeutic methods. It is important to note that we aim to supplement and not replace anyone.

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overreflectingmuch t1_ix3b7jy wrote

This is super interesting!!! Thank you for sharing and a your hard work and time on this project.

I'm curious about how/if vr could assist nueral rewiring for ppl w relational trauma or cptsd where in some cases being able to rewire their brain relieve their triggers/stress and others w their pain of addiction...?

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EzekielNOR OP t1_ix35ybb wrote

I am afraid I am not qualified to answer that. I would try to ask your specialist about treatments and alternative anaesthesia if you feel that the current ones might be detrimental.

I am sorry to hear of your woes - and hope that you find something that works better for you. Stay strong friend. <3

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MNGirlinKY t1_ix35dbw wrote

Question

How bad is anesthesia for brain issues and would this help with those issues?

Follow up, when it’s unavoidable I’ll get it but if I can’t what can I do to stop the foggy brain from increasing? I’ve had 14+ surgeries, longest was 13 hours. Messed me up

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EzekielNOR OP t1_ix2x432 wrote

That's an awesome combo. I think getting into the industry as "just" an audio designer can be difficult these days - but with background in neuroscience and pharmaceutical research you will have an advantage.

I would reach out to research clusters and ask if they know someone working on gamification/audio in research and development and try to build something from there.

Other than that, portfolio is always important in the games industry. Implementation skills are also very important.

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EzekielNOR OP t1_ix2wqoy wrote

We've had a few patients with CFS/ME like symptoms, but it is hard to quantify results like this without extensive research programs and clinical trials.

Based on the feedback we can say they enjoyed the games though.

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EzekielNOR OP t1_ix2wiii wrote

Everything we did was ran through medical professionals and the users for feedback and adjustments. We had user workshops to get detailed feedback and see real life use cases outside the clinical usage at the VR Lab.

Continued clinical usage is planned.

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EzekielNOR OP t1_ix2w998 wrote

There shouldn't be any issues using it with mono-vision, but of course depth perception will be limited as in real life. It will be significantly harder, but not any different from real life.

A small note that we didn't write research papers on this but developed it through workshops and clinical use. User and hospital feedback combined with iterations and in conjunction with qualified medical personnel. Continued clinical use is planned.

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EzekielNOR OP t1_ix2w0tw wrote

Our workshop/test group was limited to Brain stroke patients due to project requirements. But we consider everything we did to be applicable to rehabilitation of TBI.

Sadly, I do not know a lot about such weapon and harm, so I wouldn't be qualified to answer that.

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One of the things we do is quantify patient results through leader boards. This helps doctors track daily performance and or long term improvements.

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PrecursorNL t1_ix2vvoa wrote

How do I get into the gaming field as an audio professional? Bonus points, I have a back ground in neuroscience and pharmaceutical research so I'm missing the right network.. but I'm a producer for 12 years and have been classically trained since the age of 5

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EzekielNOR OP t1_ix2vt0q wrote

We were always set on using Unreal Engine as we had a lot of experience with that. I have a dedicated programmer - he prefers Rider IDE since it's very Unreal Engine friendly.

You don't want me to write code unless you love spaghetti, and not the Italian kind. :)

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