Recent comments in /f/IAmA
EzekielNOR OP t1_ix10nmz wrote
Reply to comment by ThePinkKraken in I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
If you want to experiment with something - I would look at software for loneliness and isolation. Scenery, locations in VR that could be brought to home for elderly to give them an experience and vacation to an exotic and exciting place. I think this would be well received and be a topic for discussion among the elderly that tries said experience.
ThePinkKraken t1_ix108co wrote
Reply to I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
Hello! This may be a bit of an odd question, but: I'm currently 30 years old and looking for a career change. I'd love to so something to help other people, my dream was to create some VR software for elderly people so that they can visit various places, either fantastical or real world. I'm also super curious about building special wheelchairs or prophetic limbs and doing research in those fields. I have no idea how to get started. Studying may not be possible since I also need an income, but with no futher knowledge I can't offer much help, but I'm super willing to learn. Any tips what I could do to get starting? Either way keep being awsome, I'm happy to see people doing good things in this world :)
EzekielNOR OP t1_ix105lw wrote
Reply to comment by omega4relay in I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
Game design in general takes a lot from psychological concepts, and even some neuroscience in the way we design for accessibility. We don't specifically deep dive into it - but build our software based on feedback from our patients through workshops and our game design knowledge.
I don't think I've been stuck on a game design problem - it usually leads to trying different approaches that are more creative, or work arounds. If there is a will there is a way - it is just a question of how much smoke and mirrors you want to use. :)
I think that the most important aspect of any product or game design is where possible reducing user friction. Make it as easy and intuitive to pick up as if it was walking. Drop in and play/use. (That does not mean it cannot be challenging! Dark Souls is amazing, minus accessibility!).
EzekielNOR OP t1_ix0zlbf wrote
Reply to comment by zoinkability in I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
Our world is built up around reducing distracting colours, not having a cluttered -but easily readable world. We try to not overwhelm the senses of our users despite being in VR. So on the software side there is "tech" - but not anything specific on the hardware side.
We generally limit sessions to 15 to 20min or so, but we some patients may prefer longer sessions depending on their abilities.
EzekielNOR OP t1_ix0z7y4 wrote
Reply to comment by Ojoho in I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
We are looking for commercialization partners for the project currently - currently it is available at Sunnaas Hospital and for home use with their patients. But it is not publicly available other places yet. More widespread trials would be a logical next step.
Ojoho t1_ix0yyiu wrote
Reply to I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
Is this software available for private use? Would you say that a physical therapist's presence is required to get full use out of it? Will there be more widespread trials at any point? (My brother suffered a stroke some years ago, he has an oculus rift, but we're a long way from Norway)
EzekielNOR OP t1_ix0yvcz wrote
Reply to comment by NickLickSickDickWick in I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
Currently working on a new project. I own the company, so my salary varies.
I try to not take a salary that is bigger than the rest of the team.
Depending on where you live you can earn from 65K to 150K USD per year with my skills. Sometimes more. (Unreal Engine generalist, game designer with 5-10 years' experience).
NickLickSickDickWick t1_ix0ye6l wrote
omega4relay t1_ix0ydxq wrote
Reply to I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
Do you apply neuroscience or psychological concepts at all when designing games for rehabilitation or games in general? How much is there a difference? What's your opinion on what makes good game design? Have you ever been stuck on a design problem? Did you or did you not solve it? How or why not?
EzekielNOR OP t1_ix0ybry wrote
Reply to comment by Chaosbuggy in I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
Thank you for the kind words. If I inspire one person -that is mission complete for me. <3
It can be daunting to start projects like these. We didn't have extensive medical knowledge outside a keen interest in the topics - but that is why we allied ourselves with a good hospital - to weigh up for our own limitations.
If you feel limited in anything you do - find people that compliment you! :)
Chaosbuggy t1_ix0xs2i wrote
Reply to comment by EzekielNOR in I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
I really appreciate your transparency with the limits of what the games do, and the extent of your medical knowledge. I bet that a lot of people in tech are interested in helping in the medical field, but don't feel they have the right expertise for that. I feel that way, at least.
I hope your AMA inspires other people to reconsider how their skillsets could help in other fields; it has certainly inspired me!
HuskyDread t1_ix0xost wrote
Reply to comment by EzekielNOR in I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
Cool, thanks again!
EzekielNOR OP t1_ix0xic8 wrote
Reply to comment by AXLplosion in I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
>I was inspired after a friend of mine suffered a brain stroke in his 40s. He was rather severely afflicted and sits in a wheelchair now - but he never gave up. Always thought. He even bought a belted wheelchair and mounted his gun on it - still goes moose hunting.
>
>I spent a lot of time with him talking about rehab and he told me how extremely boring some of the stuff was, and how Wii games were cool but some were very hard for him. And that kinda started it all.
I was inspired after a friend of mine suffered a brain stroke in his 40s. He was rather severely afflicted and sits in a wheelchair now - but he never gave up. Always thought. He even bought a belted wheelchair and mounted his gun on it - still goes moose hunting.
I spent a lot of time with him talking about rehab and he told me how extremely boring some of the stuff was, and how Wii games were cool but some were very hard for him. And that kinda started it all.
From before I was in the games industry as an indie/hobbyist using Unreal Engine.
zoinkability t1_ix0xeqq wrote
Reply to I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
Several people I know have had to severely limit their screen time during brain injury recovery. How do you make sure that rehabilitation that uses screens does not cause problems for these types of people? Is there any tech being created expressly to help those with visual processing issues post TBI?
EzekielNOR OP t1_ix0xd7y wrote
Reply to comment by WanderDrift in I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
Thanks for being here :)
EzekielNOR OP t1_ix0wz2l wrote
Reply to comment by HuskyDread in I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
We have a few studios working with VR I believe. And within digital twins, training I believe the market will grow rapidly.
WanderDrift t1_ix0wyw5 wrote
Reply to comment by EzekielNOR in I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
Fantastic. Thank you!
EzekielNOR OP t1_ix0wucx wrote
Reply to comment by brodymulligan in I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
We don't specifically track this - but we make sure to avoid things that may be disconcerting to the users. (Loud noises, tinnitus like sounds and other distracting things).
There are research papers on music and therapy however that could be interesting to read.
AXLplosion t1_ix0wtkr wrote
Reply to I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
What inspired you to start working on this? Is this something you've wanted to do for a long time, and what's it been like to transition from (I'm assuming) traditional game development?
HuskyDread t1_ix0wj8i wrote
Reply to comment by EzekielNOR in I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
Thanks for the response! I also have a question that's a bit off topic, but do you how the VR industry is in Norway? I currently live in America but I want to move to a different country and currently Norway is my top choice, but I don't know much about the industries there.
brodymulligan t1_ix0vs1t wrote
Reply to I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
Hello. I am always curious about music in the use of the brain's functions. Are sounds / music incorporated into your work? What have you learned so far about how music interacts with the brain in terms of the healing process?
NickLickSickDickWick t1_ix159hg wrote
Reply to comment by EzekielNOR in I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
That is a nice money. Did you eventually thought of making the project opensource, so less fortunate people can use it too?