Recent comments in /f/IAmA
EzekielNOR OP t1_ix0vnvw wrote
Reply to comment by HuskyDread in I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
Inspiration after a friend of mine had a brain stroke. Combined with being a indie developer/hobbyist for mange years using Unreal Engine.
I don't know what the best way into the games industry these days is- it can be very hard. But starting off small, doing your own projects and getting noticed, building a portfolio with VR things is always a good way to go about it I believe.
EzekielNOR OP t1_ix0vdid wrote
Reply to comment by some__other__guy in I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
I was inspired after a friend of mine suffered a brain stroke in his 40s. He was rather severely afflicted and sits in a wheelchair now - but he never gave up. Always thought. He even bought a belted wheelchair and mounted his gun on it - still goes moose hunting.
I spent a lot of time with him talking about rehab and he told me how extremely boring some of the stuff was, and how Wii games were cool but some were very hard for him. And that kinda started it all.
We spent about 2000 volunteer hours on the project. But making the life of just one patient better was worth it. And we know we did. It's a great blessing to be able to help someone in this way.
EzekielNOR OP t1_ix0ur9d wrote
Reply to comment by WanderDrift in I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
Aye, one of the reasons we were accepted by Sunnaas Specialist hospital is that we had the accessibility first mindset.
We designed all of our games to be playable seated or standing - and with only one arm (minus one game). We've got a few variations of the controller scheme - some include hold-to-grab, auto-grab and click to release, or click to grab and click to release.
We also allow for the use of rebinding actions to Microsoft Adaptive Controller if needed.
We spent a lot of time designing the world: We wanted relatively high fidelity (https://youtu.be/RG2JmztWGhY This was a very early concept but gets the point across). We also took care to choose colours that aren't distracting.
The importance of not cluttering the world with too many items, while still making it believable was a difficult but important balancing point too.
Sound and audio adjustments, avoiding distracting or uncomfortable sounds. Voice over on every button and menu, including descriptions for the games.
We also have a menu to adjust more weird settings like hue, contrast. But we do not recommend anyone to use these unless there are specific reasons for it.
some__other__guy t1_ix0u745 wrote
Reply to I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
This is really cool, thanks for sharing!
How did you end up working on this project? Where did the idea and motivation come from? Is there anyone with a history of brain trauma on the development team?
HuskyDread t1_ix0tvng wrote
Reply to I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
How did you get into the virtual reality industry? I'm currently a college student and I want to work with VR in the future, but there's not a lot of programs to get started with it.
WanderDrift t1_ix0tssx wrote
Reply to I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
Can you tell me more about the accessibility aspects of your VR project?
I’m an assistive technologist who dabbles with accessible gaming but more in the aspect of playability with accessible controllers, switches, etc. I’m new to understanding VR and what accessibility features or supplemental devices are available/needed. I understand that this is a developing field and would love to hear what your project learned. It’s great to see accessibility as a focal point.
EzekielNOR OP t1_ix0stmi wrote
Reply to comment by TheDwilightZone in I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
Hah,
I heard they sold out 80,000 tickets in one hour - so I guess someone is excited for them at least.
Last concert I went to was Black Sabbath back God-knows-When :)
TheDwilightZone t1_ix0shiz wrote
Reply to I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
Are you excited that Kaizers Orchestra is coming back?
EzekielNOR OP t1_ix0s796 wrote
Reply to comment by vetlemakt in I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
They've been amazing partners in the project, same with LHL Hjerneslag and the Dam Foundation :)
EzekielNOR OP t1_ix0s3zy wrote
Reply to comment by bmt0075 in I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
I have around 6000 hours in VR - and still I can make silly mistakes like this from time to time. :D
vetlemakt t1_ix0s2jw wrote
Reply to comment by EzekielNOR in I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
Ah, yes, you said earlier. Good stuff!
bmt0075 t1_ix0rzd8 wrote
Reply to comment by EzekielNOR in I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
I’ve experienced this in VR. I was playing a very obviously unrealistic game but somehow my brain thought I could set my VR controllers on the table in the game.
EzekielNOR OP t1_ix0ouau wrote
Reply to comment by vetlemakt in I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
We worked with Sunnaas Specialist Hospital during the project :)
vetlemakt t1_ix0orp7 wrote
Reply to I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
What hospital are you working with?
bartpieters t1_ix0opru wrote
Reply to comment by EzekielNOR in I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
Gamification and serious gaming in a medical healing setting, very interesting!
EzekielNOR OP t1_ix0nhdz wrote
Reply to comment by Alterscapes in I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
Thank you for being here! :)
Alterscapes t1_ix0nemb wrote
Reply to comment by EzekielNOR in I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
Excellent, thank you. Wishing you and the team the best.
EzekielNOR OP t1_ix0n26t wrote
Reply to comment by Unlucky_Win_7349 in I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
Re-adjustment to "real life" is rather quick - some patients may be disoriented for a few seconds (adjusting to light, space) but nothing serious. Out of our 25 patients we had no one suffer dizziness or falling during or after gameplay.
Most patients are helped with donning the VR kit, and also helped with taking it off. There is always a therapist within arm's reach in case of any issues. Many patients also play seated, while other prefer standing.
Unlucky_Win_7349 t1_ix0mbny wrote
Reply to comment by EzekielNOR in I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
How do you deal with taking them out of that vr-environment? I assume there's a method to it but I can't imagine how you'd execute that. How do you go about that and why?
Not part of my question, but I study learning and development and digital solutions are very interesting to me, so this is very inspiring. I appreciate you for the work you do and I hope that I can at one point be part of something similar.
EzekielNOR OP t1_ix0lpcx wrote
Reply to comment by bartpieters in I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
When they get better - they can opt in for harder difficulties, or increase the speed of the games :) Leader boards with dates and times help encourage the progression.
EzekielNOR OP t1_ix0lgpf wrote
Reply to comment by Alterscapes in I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
Absolutely!
We've got a few different games in our "Tropical Island hub" where you can walk around freely in VR:
Bowling (with a twist) that helps users develop underhand movement and coordination.
Bow Game that helps users with sequential movement, aimed to increase general mobility and arm/eye coordination while aiming at targets. There is also a component of reaction speed as targets go up and down. Speed can be adjusted.
We've got a volleyball style game which promotes overhead movement/boxing. Occupational therapist seems to love this one in particular because of the moment it promotes.
Other games include free hand tower building and something that is similar to beat sabre, but with colour switching on the sword. The latter one in particular is very well received by those with a bit more function - but can be played by everyone.
Alterscapes t1_ix0kfsn wrote
Reply to I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
Can you describe the nature of the games and their benefits?
bartpieters t1_ix0jt10 wrote
Reply to comment by EzekielNOR in I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
And because they are having fun, they keep going at it, the training becomes more intense and the training is more successful?
EzekielNOR OP t1_ix0f7sj wrote
Reply to comment by bartpieters in I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
That is the goal. Increased mobility and perhaps regaining some lost function in hand/arms/legs. :)
some__other__guy t1_ix0vrr8 wrote
Reply to comment by EzekielNOR in I am a Game Designer / Project lead who spent the last 2 years building brain trauma rehabilitation software for Norway's largest specialist hospital. AMA :> by EzekielNOR
That's amazing. Thank you for doing this work!