Recent comments in /f/IAmA

EzekielNOR OP t1_ix0c059 wrote

Turning on no-fail and enabling one-handed mode inside Beat Sabre has been rather well received among users in our experience. You still get to play and have fun - without having the experience ruined by things they cannot interact with.

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EzekielNOR OP t1_ix0bl0p wrote

We've seen patients with only one-armed mobility play Beat Sabre, and all our mini games (minus one) is made to be played both standing, sitting and with just one arm/side.

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Point and click games can be a great tool for spacial awareness and memory perhaps? I don't know of any specific research on this particular form - but it sounds interesting.

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EzekielNOR OP t1_ix0b5er wrote

I touched a bit on this earlier but:

Patients reports enjoying training through games. They experience it as something fun rather than "rehabilitation" - making them engage more with training, which in turn can increase the recovery rate. You can also bring games with you home.

Our software mimics real life movements and gives incentives for doing movement patterns that we provoke through gameplay. Especially more unnatural movements that are beneficial to general mobility/movement.

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EzekielNOR OP t1_ix0aoq6 wrote

There are games that focuses on these topics as well, our didn't but - given funding and time it would be an interesting venue to explore. Especially PTSD which some military forces already do VR experiments with.

I think that stories and narrative experiences can be powerful tools for people to identify with and process experiences with.

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EzekielNOR OP t1_ix09xsc wrote

Commercially available for general brain trauma rehabilitation - assuming that the patient has the abilities to play it (with or without assists like one handed, no fail etc) I think that Beat Sabre is a genius piece of software. Great hand/eye coordination, balance and reaction speed training.

Software like the one we made is a bit more specialized and tries to do more specific things and movements - great for institutional use, especially due to special accessibility features.

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EzekielNOR OP t1_ix05fte wrote

It's an interesting question. Our software that we developed in particular doesn't focus on psychological trauma - However:

There are software projects that focus on PTSD and crisis handling in combination with traditional therapy, there are some Army projects doing this.

Other venues of VR usage are phobia through exposure therapy. Also in combination with qualified personnel.

From a personal standpoint - I could see use cases that involves preparing and easing in people that are transitioning to self-living after being in institutions. (Digital twins of soon-to-be-homes and training daily tasks for example).

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EzekielNOR OP t1_ix04mg1 wrote

I am afraid I don't consider myself qualified enough to offer advice on this.

However, from what I understand - memory research is a constant field of development that has continues progression as we understand more and more about our brains.

I hope that in time you will be able to recover some lost memory - and even if not - get the chance to create new and wonderful ones.

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EzekielNOR OP t1_ix049lu wrote

Hah,
I think my generation (born in the 80s) grew up with all these tech horror movies - Terminator and Skynet, Matrix and so on. We might be a bit environmentally challenged :>

I think that in order to sell a virtual reality, it has to be better than our own. And I don't know how the future will be in 50 years - it might be amazing, but also not so amazing.

We know that loneliness is on the rise - perhaps 8 hours of relaxing on a virtual beach that you perceive to be completely real isn't the worst idea after logging of your work computer then :) Or who knows - bring you entire family to Disney World after dinner!

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MasterpieceFit6715 t1_ix0389i wrote

interesting how everyone jumps to a dystopian conclusion in these sorts of situations. I imagine there would be a time when people will be skeptical of this new tech that some huge monopoly of a company is offering for obvious personal gains but depending on marketing and government action and regulations they will start to be widely accepted like the internet when it first came online. This would result in a situation where sort of like today, big companies will get us to doomscroll their services and keep us glued to their products so we evolve a natural dependency on them and slowly humanity dissolves into the puddle of stupidity all because of corporate greed :(

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EzekielNOR OP t1_ix01gz0 wrote

I am reluctant to even predict 5-10 years into the future at this point - but if I had a wild and somewhat dystopian guess, it would be something along the lines of this:

(Remember, 50 years is a LONG time.)

Full body immersion with a neural interface. Hopefully not hackable.This may be the way we'll make user friction low enough for people to live in virtual worlds - as dystopian as that may be.

Current VR tech and "immersive" experiences has a too steep barrier of entry for mainstream B2C use - for people to adapt such a tech it needs to be almost as simple as using a remote control. Neural interfaces would fix that.

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EzekielNOR OP t1_ix00kp2 wrote

With our VR Games / Software we pull the users out of hospitals and onto a tropical resort - we mimic movement and exercises that are beneficial to patients through fun activities. Our patients report that it's exciting, and that they forget that they are in a hospital - every one of our 25 patients reported it didn't feel like rehabilitation.

In short - they had fun. :)

Hour to Hour - initial VR research shows the same results as normal training, however we see a much lower drop-off rate from rehabilitation using games vs traditional methods. (Upwards 200% better engagement in some cases).

There is still a lot of research to be done and peer reviewed in general on VR - but it is a promising avenue - and the patients love it.

VR also has a painkilling effect, most likely related to the immersion that it brings. "Most" people forget their location awareness after 30-60 seconds.

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fgh787 t1_ix001ne wrote

What is your opinion on the use of Lupron in FET prep? Low dose (5-10 IU) is part of my FET protocol, but recently I’ve read some concerning information regarding possible long term side effects (arthritis, vision, hormone issues, etc) linked to the drug. Is there cause for concern at my dosage?

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